The Central Idea

Acceleration is the rate at which velocity changes.

Because velocity includes both magnitude and direction, acceleration can occur when:

Therefore, acceleration does not simply mean “going faster.”

What Is Acceleration?

Acceleration measures the change in velocity per unit time.

Over a time interval, average acceleration is

\[ \boxed{ a_{\text{avg}} = \frac{\Delta v}{\Delta t} }. \]

Since

\[ \Delta v=v_f-v_i, \]

we may write

\[ \boxed{ a_{\text{avg}} = \frac{v_f-v_i}{t_f-t_i} }. \]

Acceleration Is a Rate of a Rate

Velocity is already a rate:

\[ v = \frac{\text{change in position}}{\text{change in time}}. \]

Acceleration measures how that rate changes:

\[ a = \frac{\text{change in velocity}}{\text{change in time}}. \]

Acceleration can therefore be thought of as a rate of a rate.

Units of Acceleration

Velocity has units of length per time.

Dividing velocity by another unit of time gives

\[ \frac{\text{length}/\text{time}}{\text{time}} = \frac{\text{length}}{\text{time}^2}. \]

Common acceleration units include:

What Does \(\text{m/s}^2\) Mean?

An acceleration of

\[ 3\frac{\text{m}}{\text{s}^2} \]

means that velocity changes by

\[ 3\frac{\text{m}}{\text{s}} \]

during each second, provided the acceleration remains constant.

If the initial velocity is \(2\text{ m/s}\), then under constant acceleration \(3\text{ m/s}^2\):

\[ v(0)=2, \] \[ v(1)=5, \] \[ v(2)=8, \] \[ v(3)=11. \]

Example: Average Acceleration

A car's velocity changes from

\[ 10\frac{\text{m}}{\text{s}} \]

to

\[ 22\frac{\text{m}}{\text{s}} \]

in 4 seconds.

Then

\[ a_{\text{avg}} = \frac{22-10}{4} \] \[ = \frac{12}{4} \] \[ \boxed{ a_{\text{avg}} = 3\frac{\text{m}}{\text{s}^2} }. \]

Example: Negative Average Acceleration

Suppose velocity changes from

\[ 18\frac{\text{m}}{\text{s}} \]

to

\[ 6\frac{\text{m}}{\text{s}} \]

in 3 seconds.

Then

\[ a_{\text{avg}} = \frac{6-18}{3} \] \[ = \frac{-12}{3} \] \[ \boxed{ a_{\text{avg}} = -4\frac{\text{m}}{\text{s}^2} }. \]

Negative Acceleration Does Not Always Mean Slowing Down

The sign of acceleration describes direction relative to the chosen coordinate system.

It does not by itself tell whether speed is increasing or decreasing.

To determine whether an object is speeding up or slowing down, compare the signs of velocity and acceleration.

Velocity and Acceleration with the Same Sign

In one-dimensional motion, when velocity and acceleration have the same sign, the magnitude of velocity tends to increase.

The object is speeding up.

Two common cases are:

\[ v>0,\qquad a>0 \]

and

\[ v<0,\qquad a<0. \]

Velocity and Acceleration with Opposite Signs

When velocity and acceleration have opposite signs, the magnitude of velocity tends to decrease.

The object is slowing down.

Two common cases are:

\[ v>0,\qquad a<0 \]

and

\[ v<0,\qquad a>0. \]

A Useful Sign Table

Velocity Acceleration Motion Tendency
\(v>0\) \(a>0\) Speeding up in the positive direction
\(v>0\) \(a<0\) Slowing down while moving in the positive direction
\(v<0\) \(a<0\) Speeding up in the negative direction
\(v<0\) \(a>0\) Slowing down while moving in the negative direction

Example: Negative Velocity and Negative Acceleration

Suppose

\[ v=-5\frac{\text{m}}{\text{s}} \]

and

\[ a=-2\frac{\text{m}}{\text{s}^2}. \]

The object is moving in the negative direction.

The acceleration also points in the negative direction, so the magnitude of the velocity increases.

The object is speeding up, even though the acceleration is negative.

Example: Negative Velocity and Positive Acceleration

Suppose

\[ v=-8\frac{\text{m}}{\text{s}} \]

and

\[ a=3\frac{\text{m}}{\text{s}^2}. \]

The velocity points in the negative direction while the acceleration points in the positive direction.

The speed decreases until the velocity possibly reaches zero.

Average Acceleration over a Time Interval

If velocity is represented by a function \(v(t)\), then average acceleration from \(t_1\) to \(t_2\) is

\[ \boxed{ a_{\text{avg}} = \frac{v(t_2)-v(t_1)}{t_2-t_1} }. \]

This is the slope of a secant line on a velocity-time graph.

Example: Average Acceleration from \(v(t)\)

Let

\[ v(t)=2t^2+1. \]

Find the average acceleration from \(t=1\) to \(t=4\).

First,

\[ v(1)=3. \]

Next,

\[ v(4)=33. \]

Therefore,

\[ a_{\text{avg}} = \frac{33-3}{4-1} \] \[ = \frac{30}{3} \] \[ \boxed{a_{\text{avg}}=10}. \]

Instantaneous Acceleration

Average acceleration describes velocity change over an interval.

Instantaneous acceleration describes how rapidly velocity is changing at one particular instant.

It is defined by the limit

\[ a(t) = \lim_{\Delta t\to0} \frac{v(t+\Delta t)-v(t)}{\Delta t}. \]

Acceleration as a Derivative

If velocity is differentiable, then

\[ \boxed{ a(t)=v'(t)=\frac{dv}{dt} }. \]

Since velocity is the derivative of position,

\[ v(t)=x'(t), \]

acceleration is the second derivative of position:

\[ \boxed{ a(t)=x''(t)=\frac{d^2x}{dt^2} }. \]

The Position-Velocity-Acceleration Chain

For one-dimensional motion,

\[ x(t) \xrightarrow{\text{differentiate}} v(t) \xrightarrow{\text{differentiate}} a(t). \]

Symbolically,

\[ \boxed{ v(t)=x'(t), \qquad a(t)=v'(t)=x''(t) }. \]

This chain is one of the most important structural relationships in kinematics.

Example: Acceleration from Position

Let

\[ x(t)=t^3-4t^2+2t+7. \]

Differentiate once:

\[ v(t)=3t^2-8t+2. \]

Differentiate again:

\[ a(t)=6t-8. \]

Therefore,

\[ \boxed{ v(t)=3t^2-8t+2, \qquad a(t)=6t-8 }. \]

Example: Instantaneous Acceleration

Continue with

\[ a(t)=6t-8. \]

At \(t=3\),

\[ a(3)=18-8=10. \]

Therefore,

\[ \boxed{a(3)=10}. \]

Acceleration on a Velocity-Time Graph

On a velocity-time graph, acceleration is represented by slope.

Average acceleration is a secant slope:

\[ \frac{\Delta v}{\Delta t}. \]

Instantaneous acceleration is the tangent slope at a particular time.

Positive Slope on a Velocity-Time Graph

If a velocity-time graph rises as time increases, then velocity is increasing.

Therefore,

\[ a>0. \]

Whether the object is speeding up or slowing down still depends on the sign of velocity.

Negative Slope on a Velocity-Time Graph

If a velocity-time graph falls as time increases, then velocity is decreasing.

Therefore,

\[ a<0. \]

Again, negative acceleration does not automatically mean decreasing speed.

Zero Slope on a Velocity-Time Graph

A horizontal velocity-time graph means velocity is constant.

Therefore,

\[ \boxed{a=0}. \]

The object may still be moving. Zero acceleration means the velocity is not changing.

Acceleration on a Position-Time Graph

Acceleration is not read directly as the slope of a position-time graph.

The slope of a position-time graph is velocity.

Acceleration describes how that slope changes.

Thus acceleration is connected to the graph's concavity.

Concave Up Position Graphs

If a position-time graph is concave up, its slopes increase as time increases.

Therefore, acceleration is positive:

\[ a>0. \]

Concave Down Position Graphs

If a position-time graph is concave down, its slopes decrease as time increases.

Therefore, acceleration is negative:

\[ a<0. \]

Constant Acceleration

Constant acceleration means

\[ a(t)=a \]

for a fixed value \(a\).

Under constant acceleration, velocity changes linearly with time.

This produces one of the standard kinematic equations:

\[ \boxed{ v_f=v_i+a\Delta t }. \]

Deriving the Constant-Acceleration Velocity Formula

Begin with the definition of average acceleration:

\[ a = \frac{v_f-v_i}{\Delta t}. \]

Multiply by \(\Delta t\):

\[ a\Delta t=v_f-v_i. \]

Add \(v_i\):

\[ \boxed{ v_f=v_i+a\Delta t }. \]

Example: Final Velocity under Constant Acceleration

An object begins with

\[ v_i=5\frac{\text{m}}{\text{s}} \]

and accelerates at

\[ a=2\frac{\text{m}}{\text{s}^2} \]

for

\[ \Delta t=6\text{ s}. \]

Then

\[ v_f=v_i+a\Delta t \] \[ =5+2(6) \] \[ \boxed{ v_f=17\frac{\text{m}}{\text{s}} }. \]

Example: Constant Negative Acceleration

Suppose

\[ v_i=24\frac{\text{m}}{\text{s}}, \] \[ a=-3\frac{\text{m}}{\text{s}^2}, \]

and

\[ \Delta t=5\text{ s}. \]

Then

\[ v_f=24+(-3)(5) \] \[ =9. \]

Therefore,

\[ \boxed{ v_f=9\frac{\text{m}}{\text{s}} }. \]

Velocity as a Linear Function under Constant Acceleration

If time is measured from \(t=0\), then

\[ \boxed{ v(t)=v_0+at }. \]

This is a linear function of time.

On a velocity-time graph:

Average Velocity under Constant Acceleration

If acceleration is constant, velocity changes linearly.

Therefore, the average velocity over the interval is the arithmetic mean of the initial and final velocities:

\[ \boxed{ v_{\text{avg}} = \frac{v_i+v_f}{2} }. \]

This shortcut depends on constant acceleration.

Example: Average Velocity under Constant Acceleration

Suppose velocity changes uniformly from

\[ 4\frac{\text{m}}{\text{s}} \]

to

\[ 16\frac{\text{m}}{\text{s}}. \]

Then

\[ v_{\text{avg}} = \frac{4+16}{2} \] \[ = 10\frac{\text{m}}{\text{s}}. \]

Therefore,

\[ \boxed{ v_{\text{avg}} = 10\frac{\text{m}}{\text{s}} }. \]

Displacement under Constant Acceleration

Since

\[ \Delta x = v_{\text{avg}}\Delta t, \]

and

\[ v_{\text{avg}} = \frac{v_i+v_f}{2}, \]

we obtain

\[ \boxed{ \Delta x = \frac{v_i+v_f}{2}\Delta t }. \]

The Time-Based Displacement Formula

Substitute

\[ v_f=v_i+a\Delta t \]

into

\[ \Delta x = \frac{v_i+v_f}{2}\Delta t. \]

Then

\[ \Delta x = \frac{v_i+(v_i+a\Delta t)}{2}\Delta t. \]

Simplifying,

\[ \boxed{ \Delta x = v_i\Delta t + \frac12 a(\Delta t)^2 }. \]

Position under Constant Acceleration

Since

\[ \Delta x=x_f-x_i, \]

the displacement formula can be written

\[ x_f-x_i = v_i\Delta t + \frac12 a(\Delta t)^2. \]

Therefore,

\[ \boxed{ x_f = x_i + v_i\Delta t + \frac12 a(\Delta t)^2 }. \]

Example: Displacement under Constant Acceleration

Suppose

\[ v_i=3\frac{\text{m}}{\text{s}}, \] \[ a=4\frac{\text{m}}{\text{s}^2}, \]

and

\[ t=5\text{ s}. \]

Then

\[ \Delta x = 3(5) + \frac12(4)(5^2) \] \[ = 15+50 \] \[ \boxed{ \Delta x=65\text{ m} }. \]

A Constant-Acceleration Formula Without Time

Another useful relation is

\[ \boxed{ v_f^2 = v_i^2 + 2a\Delta x }. \]

This equation is especially useful when time is unknown or unnecessary.

Like the other standard kinematic equations here, it assumes constant acceleration.

Deriving the Time-Free Formula

Start with

\[ v_{\text{avg}} = \frac{v_i+v_f}{2} \]

and

\[ \Delta x = v_{\text{avg}}\Delta t. \]

Also,

\[ \Delta t = \frac{v_f-v_i}{a}. \]

Substitute:

\[ \Delta x = \frac{v_i+v_f}{2} \cdot \frac{v_f-v_i}{a}. \]

Using the difference of squares,

\[ 2a\Delta x = v_f^2-v_i^2. \]

Therefore,

\[ \boxed{ v_f^2=v_i^2+2a\Delta x }. \]

Example: Solving without Time

An object begins at

\[ v_i=4\frac{\text{m}}{\text{s}} \]

and accelerates at

\[ a=3\frac{\text{m}}{\text{s}^2} \]

over a displacement of

\[ 10\text{ m}. \]

Then

\[ v_f^2 = 4^2+2(3)(10) \] \[ = 16+60 \] \[ = 76. \]

Thus

\[ \boxed{ v_f=\sqrt{76}=2\sqrt{19}\frac{\text{m}}{\text{s}} } \]

for the positive-direction solution appropriate to this motion.

The Standard Constant-Acceleration Equations

For one-dimensional motion with constant acceleration,

\[ \boxed{ v_f=v_i+a\Delta t } \] \[ \boxed{ \Delta x = \frac{v_i+v_f}{2}\Delta t } \] \[ \boxed{ \Delta x = v_i\Delta t + \frac12 a(\Delta t)^2 } \] \[ \boxed{ v_f^2 = v_i^2+2a\Delta x }. \]

Each equation relates a different subset of the same motion quantities.

Choosing a Constant-Acceleration Equation

A practical strategy is to list the known and unknown quantities:

Then choose an equation containing the desired unknown and as many known quantities as possible.

Constant Acceleration Does Not Mean Constant Velocity

If

\[ a\ne0 \]

and acceleration is constant, then velocity changes steadily with time.

Constant velocity occurs only when

\[ \boxed{a=0}. \]

Zero Velocity Does Not Imply Zero Acceleration

An object can have zero velocity at one instant while acceleration remains nonzero.

For example, an object thrown vertically upward has

\[ v=0 \]

at the highest point, but gravitational acceleration still acts.

Zero Acceleration Does Not Imply Zero Velocity

If

\[ a=0, \]

velocity is constant.

That constant may be zero, but it need not be.

An object can move steadily at

\[ 20\frac{\text{m}}{\text{s}} \]

while having zero acceleration.

Acceleration Can Change Direction

Acceleration itself can vary with time.

For example,

\[ a(t)=4t-8 \]

is negative for \(t<2\), zero at \(t=2\), and positive for \(t>2\).

Therefore, constant-acceleration formulas should not be applied blindly to motion with variable acceleration.

Variable Acceleration

When acceleration varies with time, we use the function

\[ a=a(t). \]

Velocity may then be recovered by accumulation:

\[ v(t) = v(t_0) + \int_{t_0}^{t}a(s)\,ds. \]

Position can then be recovered by accumulating velocity.

Area under an Acceleration-Time Graph

Because

\[ a(t)=\frac{dv}{dt}, \]

the signed area under an acceleration-time graph gives the change in velocity:

\[ \boxed{ \Delta v = \int_{t_1}^{t_2}a(t)\,dt }. \]

Area under a Velocity-Time Graph

Similarly,

\[ v(t)=\frac{dx}{dt}, \]

so the signed area under a velocity-time graph gives displacement:

\[ \boxed{ \Delta x = \int_{t_1}^{t_2}v(t)\,dt }. \]

Thus slopes move downward through the derivative chain, while signed areas move upward through the accumulation chain.

Derivative and Accumulation Structure

Differentiation gives

\[ x(t) \rightarrow v(t) \rightarrow a(t). \]

Accumulation works in the reverse direction:

\[ a(t) \rightarrow \Delta v \rightarrow \Delta x. \]

This reciprocal structure is one reason kinematics is a natural setting for learning calculus.

Acceleration in Two Dimensions

In two dimensions, position is a vector:

\[ \mathbf{r}(t) = \langle x(t),y(t)\rangle. \]

Velocity is

\[ \mathbf{v}(t) = \mathbf{r}'(t) = \langle x'(t),y'(t)\rangle. \]

Acceleration is

\[ \boxed{ \mathbf{a}(t) = \mathbf{v}'(t) = \mathbf{r}''(t) = \langle x''(t),y''(t)\rangle }. \]

Example: Vector Acceleration

Let

\[ \mathbf{r}(t) = \langle t^2,\,t^3-2t\rangle. \]

Velocity is

\[ \mathbf{v}(t) = \langle 2t,\,3t^2-2\rangle. \]

Acceleration is

\[ \boxed{ \mathbf{a}(t) = \langle 2,\,6t\rangle }. \]

Three-Dimensional Acceleration

If

\[ \mathbf{r}(t) = \langle x(t),y(t),z(t)\rangle, \]

then

\[ \boxed{ \mathbf{a}(t) = \langle x''(t),y''(t),z''(t)\rangle }. \]

Each component measures acceleration along one coordinate direction.

Acceleration Can Change Direction without Changing Speed

Because velocity is a vector, changing its direction is a change in velocity even if its magnitude remains constant.

Therefore, an object moving at constant speed along a curved path can still accelerate.

Uniform circular motion is the standard example.

Acceleration and Curved Motion

For curved motion, acceleration can be separated conceptually into effects that change:

Later in this section, Tangential and Normal Components will formalize this decomposition.

Uniform Circular Motion Preview

In uniform circular motion, speed remains constant while velocity continually changes direction.

The resulting acceleration points toward the center of the circle.

Its magnitude is

\[ a_c=\frac{v^2}{r}. \]

This will be developed more fully in the later lesson on Uniform Circular Motion.

Gravity as an Acceleration

Near Earth's surface and neglecting air resistance, freely falling objects experience approximately constant downward acceleration.

If upward is chosen as positive, we often write

\[ a=-g, \]

where

\[ g\approx9.8\frac{\text{m}}{\text{s}^2}. \]

The negative sign represents the chosen downward direction.

Acceleration Is Coordinate-Dependent in Sign

Suppose gravity points downward.

If upward is positive, then

\[ a=-g. \]

If downward is positive instead, then

\[ a=+g. \]

The physical acceleration is unchanged; only its coordinate description changes.

Stopping under Constant Acceleration

If an object moves with initial velocity \(v_i\) and constant acceleration opposite the motion, the stopping time can be found by setting

\[ v_f=0. \]

From

\[ v_f=v_i+a\Delta t, \]

we obtain

\[ 0=v_i+a\Delta t. \]

Therefore,

\[ \boxed{ \Delta t=-\frac{v_i}{a} }. \]

Example: Stopping Time

A car travels at

\[ 20\frac{\text{m}}{\text{s}} \]

and experiences constant acceleration

\[ -5\frac{\text{m}}{\text{s}^2}. \]

Set final velocity equal to zero:

\[ 0=20-5t. \]

Therefore,

\[ \boxed{t=4\text{ s}}. \]

Stopping Distance

Once the stopping time is known, stopping displacement can be calculated using

\[ \Delta x = v_i t+\frac12 at^2. \]

For the previous example,

\[ \Delta x = 20(4) + \frac12(-5)(4^2). \]

Thus

\[ \Delta x = 80-40 \] \[ \boxed{\Delta x=40\text{ m}}. \]

Common Error: Defining Acceleration as Speeding Up

Acceleration is not synonymous with increasing speed.

Acceleration means changing velocity.

That change may involve:

Common Error: Treating Negative Acceleration as Slowing Down

Negative acceleration means acceleration points in the negative coordinate direction.

If velocity is also negative, the object can be speeding up.

Always compare the signs of \(v\) and \(a\).

Common Error: Confusing Velocity and Acceleration

Velocity measures the rate of change of position:

\[ v=x'. \]

Acceleration measures the rate of change of velocity:

\[ a=v'=x''. \]

The quantities are related, but they are not interchangeable.

Common Error: Assuming \(v=0\) Means \(a=0\)

An object can have zero velocity at an instant while acceleration remains nonzero.

A turning point is a common example.

Common Error: Assuming \(a=0\) Means the Object Is Stopped

Zero acceleration means velocity is not changing.

The velocity may be a nonzero constant.

Thus an object can travel steadily while

\[ a=0. \]

Common Error: Using Constant-Acceleration Formulas for Variable Acceleration

Equations such as

\[ v_f=v_i+a\Delta t \]

and

\[ \Delta x=v_i\Delta t+\frac12a(\Delta t)^2 \]

assume that \(a\) is constant over the interval.

If \(a=a(t)\) varies, calculus or another appropriate method may be needed.

Common Error: Forgetting to Square Time

In

\[ \Delta x=v_i t+\frac12at^2, \]

the time in the acceleration term is squared.

Replacing \(t^2\) with \(t\) changes both the numerical result and the units.

Common Error: Ignoring Units

Consider

\[ a=4\frac{\text{m}}{\text{s}^2} \]

acting for

\[ 3\text{ s}. \]

The velocity change is

\[ a\Delta t = 4\frac{\text{m}}{\text{s}^2}(3\text{ s}) \] \[ = 12\frac{\text{m}}{\text{s}}. \]

The units confirm that acceleration multiplied by time produces a change in velocity.

Common Error: Losing the Direction Sign

If positive \(x\) points right and an acceleration points left, the acceleration must be represented with a negative sign.

Sign conventions should be chosen before substituting numbers into the equations.

A Reliable Procedure for Average Acceleration

  1. Choose or identify the positive direction.
  2. Record the initial velocity \(v_i\).
  3. Record the final velocity \(v_f\).
  4. Compute \(\Delta v=v_f-v_i\).
  5. Compute \(\Delta t=t_f-t_i\).
  6. Divide \(\Delta v\) by \(\Delta t\).
  7. Attach units of length per time squared.
  8. Interpret the sign in the chosen coordinate system.

A Reliable Procedure from a Position Function

  1. Start with \(x(t)\).
  2. Differentiate once to find \(v(t)\).
  3. Differentiate again to find \(a(t)\).
  4. Evaluate \(v(t)\) and \(a(t)\) at the requested time.
  5. Compare their signs if asked whether the object is speeding up or slowing down.
  6. Solve \(v(t)=0\) when possible turning times are needed.

A Reliable Procedure for Constant-Acceleration Problems

  1. Choose a positive direction.
  2. List \(v_i\), \(v_f\), \(a\), \(\Delta t\), and \(\Delta x\).
  3. Mark the known values and the desired unknown.
  4. Choose a constant-acceleration equation containing the needed quantities.
  5. Substitute values with signs and units.
  6. Solve algebraically.
  7. Check whether the sign and magnitude make physical and mathematical sense.

Example: Full Constant-Acceleration Workflow

A vehicle begins at

\[ v_i=8\frac{\text{m}}{\text{s}} \]

and accelerates uniformly at

\[ a=2.5\frac{\text{m}}{\text{s}^2} \]

for

\[ t=6\text{ s}. \]

Final velocity:

\[ v_f=8+2.5(6) \] \[ =23\frac{\text{m}}{\text{s}}. \]

Displacement:

\[ \Delta x = 8(6) + \frac12(2.5)(6^2) \] \[ = 48+45 \] \[ =93\text{ m}. \]

Therefore,

\[ \boxed{ v_f=23\frac{\text{m}}{\text{s}}, \qquad \Delta x=93\text{ m} }. \]

Example: Full Function Workflow

Let

\[ x(t)=2t^3-9t^2+12t+1. \]

Velocity:

\[ v(t)=6t^2-18t+12. \]

Factor:

\[ v(t)=6(t^2-3t+2) \] \[ =6(t-1)(t-2). \]

Acceleration:

\[ a(t)=12t-18. \]

At \(t=1.5\),

\[ a(1.5)=18-18=0. \]

The object's acceleration is momentarily zero there, even though its velocity need not be zero.

Practice 1: Average Acceleration

A vehicle's velocity changes from \(6\text{ m/s}\) to \(18\text{ m/s}\) in 4 seconds. Find the average acceleration.

Practice 2: Negative Acceleration

A car's velocity changes from \(25\text{ m/s}\) to \(10\text{ m/s}\) in 5 seconds. Find the average acceleration.

Practice 3: Interpret the Signs

An object has

\[ v=-7\frac{\text{m}}{\text{s}} \]

and

\[ a=-2\frac{\text{m}}{\text{s}^2}. \]

Is the object speeding up or slowing down?

Practice 4: Acceleration from Velocity

Let

\[ v(t)=4t^2-3t+2. \]

Find \(a(t)\) and \(a(2)\).

Practice 5: Velocity and Acceleration from Position

Let

\[ x(t)=t^3-3t^2+5t. \]

Find \(v(t)\) and \(a(t)\).

Practice 6: Final Velocity

An object begins at \(4\text{ m/s}\) and accelerates constantly at \(3\text{ m/s}^2\) for 5 seconds. Find the final velocity.

Practice 7: Constant-Acceleration Displacement

An object has

\[ v_i=2\frac{\text{m}}{\text{s}}, \qquad a=4\frac{\text{m}}{\text{s}^2}, \qquad t=3\text{ s}. \]

Find the displacement.

Practice 8: Solve without Time

An object has

\[ v_i=5\frac{\text{m}}{\text{s}}, \]

constant acceleration

\[ a=2\frac{\text{m}}{\text{s}^2}, \]

and displacement

\[ \Delta x=12\text{ m}. \]

Find \(v_f\).

Practice 9: Vector Acceleration

Let

\[ \mathbf{r}(t) = \langle 3t^2,\;t^3-4t\rangle. \]

Find \(\mathbf{v}(t)\) and \(\mathbf{a}(t)\).

Practice 10: Identify the Error

A student says:

“An object has velocity \(-10\text{ m/s}\) and acceleration \(-3\text{ m/s}^2\), so it must be slowing down because the acceleration is negative.”

Explain the error.

Practice Answers

Practice 1

\[ a_{\text{avg}} = \frac{18-6}{4} \] \[ = \frac{12}{4} \] \[ \boxed{ a_{\text{avg}} = 3\frac{\text{m}}{\text{s}^2} }. \]

Practice 2

\[ a_{\text{avg}} = \frac{10-25}{5} \] \[ = \frac{-15}{5} \] \[ \boxed{ a_{\text{avg}} = -3\frac{\text{m}}{\text{s}^2} }. \]

Practice 3

Velocity and acceleration are both negative, so they point in the same direction.

The magnitude of velocity is increasing.

Therefore, the object is speeding up.

Practice 4

\[ v(t)=4t^2-3t+2. \] \[ a(t)=v'(t)=8t-3. \]

At \(t=2\),

\[ a(2)=16-3=13. \]

Therefore,

\[ \boxed{ a(t)=8t-3, \qquad a(2)=13 }. \]

Practice 5

\[ x(t)=t^3-3t^2+5t. \] \[ v(t)=3t^2-6t+5. \] \[ a(t)=6t-6. \]

Therefore,

\[ \boxed{ v(t)=3t^2-6t+5, \qquad a(t)=6t-6 }. \]

Practice 6

\[ v_f=v_i+at \] \[ =4+3(5) \] \[ \boxed{ v_f=19\frac{\text{m}}{\text{s}} }. \]

Practice 7

\[ \Delta x = v_i t+\frac12at^2 \] \[ = 2(3)+\frac12(4)(3^2) \] \[ = 6+18 \] \[ \boxed{ \Delta x=24\text{ m} }. \]

Practice 8

\[ v_f^2 = v_i^2+2a\Delta x \] \[ = 5^2+2(2)(12) \] \[ = 25+48 \] \[ = 73. \]

Therefore,

\[ \boxed{ v_f=\sqrt{73}\frac{\text{m}}{\text{s}} } \]

for the positive-direction solution.

Practice 9

\[ \mathbf{r}(t) = \langle 3t^2,\;t^3-4t\rangle. \] \[ \mathbf{v}(t) = \langle 6t,\;3t^2-4\rangle. \] \[ \mathbf{a}(t) = \langle 6,\;6t\rangle. \]

Therefore,

\[ \boxed{ \mathbf{v}(t) = \langle 6t,\;3t^2-4\rangle, \qquad \mathbf{a}(t) = \langle 6,\;6t\rangle }. \]

Practice 10

The student is treating negative acceleration as though it automatically meant decreasing speed.

Here,

\[ v<0 \]

and

\[ a<0. \]

Velocity and acceleration have the same sign, so the magnitude of velocity is increasing.

The object is therefore speeding up in the negative direction.

What to Remember

Average acceleration is

\[ \boxed{ a_{\text{avg}} = \frac{\Delta v}{\Delta t} }. \]

Instantaneous acceleration is

\[ \boxed{ a(t)=v'(t)=x''(t) }. \]

Under constant acceleration,

\[ \boxed{ v_f=v_i+a\Delta t } \] \[ \boxed{ \Delta x = v_i\Delta t+\frac12a(\Delta t)^2 } \] \[ \boxed{ v_f^2=v_i^2+2a\Delta x }. \]

The key interpretive rules are:

Where We Go Next

Position, velocity, and acceleration give the core quantities of motion. The next step is to describe motion whose coordinates are written directly as functions of a shared parameter.

The next lesson, Parametric Motion, develops motion through equations such as \(x=x(t)\) and \(y=y(t)\), connecting paths, timing, velocity, and acceleration in multiple dimensions.