The Central Idea

For two-dimensional vectors

\[ \mathbf{u}=\langle a,b\rangle \]

and

\[ \mathbf{v}=\langle c,d\rangle, \]

the dot product is

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = ac+bd }. \]

Multiply corresponding components, then add the products.

The Dot Product Produces a Scalar

The result of a dot product is not another vector.

It is a scalar.

For example,

\[ \langle 2,3\rangle \cdot \langle 4,5\rangle = 2(4)+3(5) = 8+15 = 23. \]

Therefore,

\[ \boxed{ \langle 2,3\rangle \cdot \langle 4,5\rangle = 23 }. \]

Why the Name Dot Product?

The centered dot in

\[ \mathbf{u}\cdot\mathbf{v} \]

distinguishes this operation from ordinary vector addition and from other vector products.

Because the result is a scalar, the dot product is also called the scalar product or inner product in many contexts.

Example: Dot Product with Negative Components

Let

\[ \mathbf{u}=\langle 3,-2\rangle \]

and

\[ \mathbf{v}=\langle -4,5\rangle. \]

Then

\[ \mathbf{u}\cdot\mathbf{v} = 3(-4)+(-2)(5). \]

Therefore,

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = -12-10 = -22 }. \]

Dot Products in Three Dimensions

If

\[ \mathbf{u} = \langle a,b,c\rangle \]

and

\[ \mathbf{v} = \langle d,e,f\rangle, \]

then

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = ad+be+cf }. \]

The rule remains the same: multiply corresponding components and add.

Example: Three-Dimensional Dot Product

Let

\[ \mathbf{u}=\langle 1,2,-3\rangle \]

and

\[ \mathbf{v}=\langle 4,-1,2\rangle. \]

Then

\[ \mathbf{u}\cdot\mathbf{v} = 1(4)+2(-1)+(-3)(2). \]

Thus,

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = 4-2-6 = -4 }. \]

The Dot Product of a Vector with Itself

If

\[ \mathbf{v}=\langle a,b\rangle, \]

then

\[ \mathbf{v}\cdot\mathbf{v} = a^2+b^2. \]

But

\[ \|\mathbf{v}\| = \sqrt{a^2+b^2}. \]

Therefore,

\[ \boxed{ \mathbf{v}\cdot\mathbf{v} = \|\mathbf{v}\|^2 }. \]

Magnitude from the Dot Product

Since

\[ \mathbf{v}\cdot\mathbf{v} = \|\mathbf{v}\|^2, \]

we can write

\[ \boxed{ \|\mathbf{v}\| = \sqrt{\mathbf{v}\cdot\mathbf{v}} }. \]

This gives a second way to view the magnitude formula.

Example: Magnitude through the Dot Product

Let

\[ \mathbf{v}=\langle 5,12\rangle. \]

Then

\[ \mathbf{v}\cdot\mathbf{v} = 5^2+12^2 = 25+144 = 169. \]

Therefore,

\[ \|\mathbf{v}\| = \sqrt{169} = \boxed{13}. \]

The Geometric Dot Product Formula

For nonzero vectors \(\mathbf{u}\) and \(\mathbf{v}\), let \(\theta\) be the angle between them.

Then

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = \|\mathbf{u}\|\, \|\mathbf{v}\| \cos\theta }. \]

This is the central bridge between vector algebra and angular geometry.

What the Geometric Formula Tells Us

The dot product depends on three things:

Thus the dot product measures both size and directional alignment.

Vectors Pointing in the Same Direction

If two nonzero vectors point in the same direction, then

\[ \theta=0^\circ. \]

Since

\[ \cos 0^\circ=1, \]

we have

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = \|\mathbf{u}\|\|\mathbf{v}\| }. \]

The dot product is as positive as possible for those magnitudes.

Vectors Pointing in Opposite Directions

If two nonzero vectors point in opposite directions, then

\[ \theta=180^\circ. \]

Since

\[ \cos 180^\circ=-1, \]

we obtain

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = -\|\mathbf{u}\|\|\mathbf{v}\| }. \]

The dot product is as negative as possible for those magnitudes.

Perpendicular Vectors

If two nonzero vectors are perpendicular, then

\[ \theta=90^\circ. \]

Since

\[ \cos90^\circ=0, \]

it follows that

\[ \boxed{ \mathbf{u}\cdot\mathbf{v}=0 }. \]

This gives a powerful algebraic test for perpendicularity.

Orthogonal Vectors

Vectors whose dot product is zero are called orthogonal.

For nonzero geometric vectors, orthogonal means perpendicular.

Thus,

\[ \boxed{ \mathbf{u}\perp\mathbf{v} \iff \mathbf{u}\cdot\mathbf{v}=0 } \]

when both vectors are nonzero.

Example: Test for Perpendicularity

Let

\[ \mathbf{u}=\langle 3,4\rangle \]

and

\[ \mathbf{v}=\langle 4,-3\rangle. \]

Compute:

\[ \mathbf{u}\cdot\mathbf{v} = 3(4)+4(-3). \]

Therefore,

\[ \mathbf{u}\cdot\mathbf{v} = 12-12 = 0. \]

So the vectors are perpendicular.

Positive Dot Products

If

\[ \mathbf{u}\cdot\mathbf{v}>0, \]

then

\[ \cos\theta>0. \]

Therefore, the angle between the nonzero vectors is acute:

\[ \boxed{ 0^\circ<\theta<90^\circ }. \]

Negative Dot Products

If

\[ \mathbf{u}\cdot\mathbf{v}<0, \]

then

\[ \cos\theta<0. \]

Therefore, the angle between the nonzero vectors is obtuse:

\[ \boxed{ 90^\circ<\theta<180^\circ }. \]

Zero Dot Products

If two nonzero vectors satisfy

\[ \mathbf{u}\cdot\mathbf{v}=0, \]

then

\[ \theta=90^\circ. \]

Thus the sign of the dot product gives immediate angular information.

Angular Classification from the Dot Product

Dot Product Angle Type
\(\mathbf{u}\cdot\mathbf{v}>0\) Acute
\(\mathbf{u}\cdot\mathbf{v}=0\) Right angle, for nonzero vectors
\(\mathbf{u}\cdot\mathbf{v}<0\) Obtuse

Finding the Angle Between Two Vectors

Start from

\[ \mathbf{u}\cdot\mathbf{v} = \|\mathbf{u}\| \|\mathbf{v}\| \cos\theta. \]

Solve for cosine:

\[ \boxed{ \cos\theta = \frac{ \mathbf{u}\cdot\mathbf{v} }{ \|\mathbf{u}\|\|\mathbf{v}\| } }. \]

Then use inverse cosine to find the angle.

Angle Formula

For nonzero vectors,

\[ \boxed{ \theta = \cos^{-1} \left( \frac{ \mathbf{u}\cdot\mathbf{v} }{ \|\mathbf{u}\|\|\mathbf{v}\| } \right) }. \]

This gives the smaller angle between the vectors, from \(0^\circ\) through \(180^\circ\).

Example: Find an Angle

Let

\[ \mathbf{u}=\langle 1,0\rangle \]

and

\[ \mathbf{v}=\langle 1,1\rangle. \]

The dot product is

\[ \mathbf{u}\cdot\mathbf{v} = 1. \]

The magnitudes are

\[ \|\mathbf{u}\|=1 \]

and

\[ \|\mathbf{v}\|=\sqrt2. \]

Completing the Angle Calculation

Substitute into the angle formula:

\[ \cos\theta = \frac{1}{\sqrt2}. \]

Therefore,

\[ \boxed{ \theta=45^\circ }. \]

Example: An Obtuse Angle

Let

\[ \mathbf{u}=\langle 1,0\rangle \]

and

\[ \mathbf{v}=\langle -1,1\rangle. \]

Then

\[ \mathbf{u}\cdot\mathbf{v} = -1. \]

Since the dot product is negative, the angle must be obtuse.

Completing the Obtuse-Angle Example

The magnitudes are

\[ \|\mathbf{u}\|=1, \qquad \|\mathbf{v}\|=\sqrt2. \]

Therefore,

\[ \cos\theta = -\frac{1}{\sqrt2}. \]

Hence,

\[ \boxed{ \theta=135^\circ }. \]

Unit Vectors Simplify the Geometric Formula

If \(\mathbf{u}\) and \(\mathbf{v}\) are both unit vectors, then

\[ \|\mathbf{u}\|=\|\mathbf{v}\|=1. \]

The geometric dot product formula becomes

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = \cos\theta }. \]

For unit vectors, the dot product directly measures angular alignment.

Dot Products of Standard Unit Vectors

In the plane,

\[ \mathbf{i}=\langle 1,0\rangle, \qquad \mathbf{j}=\langle 0,1\rangle. \]

Then

\[ \mathbf{i}\cdot\mathbf{i}=1, \] \[ \mathbf{j}\cdot\mathbf{j}=1, \]

and

\[ \boxed{ \mathbf{i}\cdot\mathbf{j}=0 }. \]

The coordinate axes are perpendicular.

Standard Unit Vectors in Three Dimensions

In three dimensions,

\[ \mathbf{i}=\langle 1,0,0\rangle, \] \[ \mathbf{j}=\langle 0,1,0\rangle, \] \[ \mathbf{k}=\langle 0,0,1\rangle. \]

Each has magnitude \(1\), and every distinct pair has dot product \(0\).

Orthogonal Unit Directions

The relations

\[ \mathbf{i}\cdot\mathbf{j}=0, \qquad \mathbf{j}\cdot\mathbf{k}=0, \qquad \mathbf{k}\cdot\mathbf{i}=0 \]

express the perpendicularity of the three coordinate axes.

A collection of mutually perpendicular unit vectors is called orthonormal.

Commutative Property of the Dot Product

The dot product is commutative:

\[ \boxed{ \mathbf{u}\cdot\mathbf{v} = \mathbf{v}\cdot\mathbf{u} }. \]

In component form,

\[ ac+bd = ca+db. \]

Distributive Property of the Dot Product

The dot product distributes over vector addition:

\[ \boxed{ \mathbf{u}\cdot(\mathbf{v}+\mathbf{w}) = \mathbf{u}\cdot\mathbf{v} + \mathbf{u}\cdot\mathbf{w} }. \]

This makes the dot product compatible with linear combinations.

Scalars Can Move through a Dot Product

If \(k\) is a scalar, then

\[ \boxed{ (k\mathbf{u})\cdot\mathbf{v} = k(\mathbf{u}\cdot\mathbf{v}) }. \]

Similarly,

\[ \mathbf{u}\cdot(k\mathbf{v}) = k(\mathbf{u}\cdot\mathbf{v}). \]

Dot Product with the Zero Vector

For any vector \(\mathbf{v}\),

\[ \boxed{ \mathbf{v}\cdot\mathbf{0}=0 }. \]

Every component product contains a zero.

This does not mean the zero vector has a defined angle of \(90^\circ\) with every vector. The ordinary angle formula requires nonzero vectors.

Directional Alignment

The sign and size of the dot product indicate directional alignment.

The magnitudes of the vectors also affect the numerical size of the dot product.

Separating Alignment from Magnitude

Divide the dot product by the magnitudes:

\[ \frac{ \mathbf{u}\cdot\mathbf{v} }{ \|\mathbf{u}\|\|\mathbf{v}\| }. \]

For nonzero vectors, this equals

\[ \boxed{\cos\theta}. \]

This normalized quantity reflects direction rather than vector size.

The Range of the Normalized Dot Product

Since

\[ -1\le\cos\theta\le1, \]

we have

\[ \boxed{ -1 \le \frac{ \mathbf{u}\cdot\mathbf{v} }{ \|\mathbf{u}\|\|\mathbf{v}\| } \le 1 }. \]

This is one geometric form of the Cauchy-Schwarz inequality.

A First Look at Projection

Sometimes we want to know how much of one vector lies in the direction of another.

The dot product provides exactly this information.

If \(\mathbf{u}\) is a unit vector, then

\[ \boxed{ \mathbf{v}\cdot\mathbf{u} } \]

is the signed scalar component of \(\mathbf{v}\) in the direction of \(\mathbf{u}\).

Scalar Projection

For nonzero \(\mathbf{u}\), the scalar projection of \(\mathbf{v}\) onto \(\mathbf{u}\) is

\[ \boxed{ \operatorname{comp}_{\mathbf{u}}\mathbf{v} = \frac{ \mathbf{v}\cdot\mathbf{u} }{ \|\mathbf{u}\| } }. \]

This measures the signed length of the part of \(\mathbf{v}\) pointing along \(\mathbf{u}\).

Why the Scalar Projection Formula Works

From the geometric dot product formula,

\[ \mathbf{v}\cdot\mathbf{u} = \|\mathbf{v}\|\|\mathbf{u}\|\cos\theta. \]

Divide by \(\|\mathbf{u}\|\):

\[ \frac{ \mathbf{v}\cdot\mathbf{u} }{ \|\mathbf{u}\| } = \|\mathbf{v}\|\cos\theta. \]

This is the signed length of \(\mathbf{v}\) in the direction of \(\mathbf{u}\).

Vector Projection

The vector projection of \(\mathbf{v}\) onto a nonzero vector \(\mathbf{u}\) is

\[ \boxed{ \operatorname{proj}_{\mathbf{u}}\mathbf{v} = \frac{ \mathbf{v}\cdot\mathbf{u} }{ \mathbf{u}\cdot\mathbf{u} } \mathbf{u} }. \]

The result is a vector parallel to \(\mathbf{u}\).

Projection onto a Unit Vector

If \(\mathbf{u}\) is a unit vector, then

\[ \mathbf{u}\cdot\mathbf{u}=1. \]

Therefore,

\[ \boxed{ \operatorname{proj}_{\mathbf{u}}\mathbf{v} = (\mathbf{v}\cdot\mathbf{u})\mathbf{u} }. \]

The dot product supplies the signed amount, and \(\mathbf{u}\) supplies the direction.

Example: Projection onto the \(x\)-Axis

Let

\[ \mathbf{v}=\langle 5,3\rangle \]

and

\[ \mathbf{i}=\langle 1,0\rangle. \]

Since

\[ \mathbf{v}\cdot\mathbf{i}=5, \]

the projection onto the \(x\)-axis is

\[ \boxed{ 5\mathbf{i} = \langle 5,0\rangle }. \]

Perpendicular Decomposition

A vector can be separated into a part parallel to a chosen direction and a part perpendicular to it.

If

\[ \mathbf{p} = \operatorname{proj}_{\mathbf{u}}\mathbf{v}, \]

then the remaining part is

\[ \mathbf{v}-\mathbf{p}. \]

That remainder is perpendicular to \(\mathbf{u}\).

Why Projection Matters

Projection lets us separate a vector according to chosen directions.

This idea appears in:

Dot Product and Work

In physics, work done by a constant force \(\mathbf{F}\) through a displacement \(\mathbf{d}\) is modeled by

\[ \boxed{ W = \mathbf{F}\cdot\mathbf{d} }. \]

Only the component of the force acting along the displacement contributes to this dot product.

Why Perpendicular Force Does No Work in the Idealized Model

If

\[ \mathbf{F}\perp\mathbf{d}, \]

then

\[ \mathbf{F}\cdot\mathbf{d}=0. \]

Thus the idealized work contribution from that perpendicular force is zero.

Dot Product and Coordinate Geometry

The dot product gives coordinate geometry an efficient test for right angles.

If two line-direction vectors have dot product zero, the corresponding directions are perpendicular.

This provides a vector alternative to slope-based perpendicularity tests.

Example: Perpendicular Segments from Coordinates

Suppose

\[ A=(0,0),\qquad B=(3,4),\qquad C=(4,-3). \]

Then

\[ \overrightarrow{AB} = \langle 3,4\rangle \]

and

\[ \overrightarrow{AC} = \langle 4,-3\rangle. \]

Their dot product is \(0\), so the segments meet at a right angle at \(A\).

The Dot Product Is Not Vector Multiplication in the Ordinary Sense

The notation

\[ \mathbf{u}\cdot\mathbf{v} \]

defines a particular vector operation.

It should not be interpreted as multiplying vector symbols exactly as if they were ordinary scalar variables.

Its meaning is fixed by the dot-product definition.

Common Error: Adding Components Instead of Multiplying Them

For

\[ \langle 2,3\rangle \cdot \langle 4,5\rangle, \]

do not add all four components.

Multiply corresponding components and then add:

\[ \boxed{ 2(4)+3(5)=23 }. \]

Common Error: Returning a Vector

A dot product returns a scalar.

For example,

\[ \langle 2,3\rangle \cdot \langle 4,5\rangle \]

is

\[ 23, \]

not \(\langle 8,15\rangle\).

Common Error: Forgetting a Component

In three dimensions,

\[ \langle a,b,c\rangle \cdot \langle d,e,f\rangle \]

requires all three component products:

\[ \boxed{ ad+be+cf }. \]

Omitting the third term changes the result.

Common Error: Treating Zero Dot Product as Evidence of Zero Vectors

A dot product of zero does not imply that both vectors are zero.

Nonzero perpendicular vectors also have dot product zero.

For example,

\[ \langle 1,0\rangle \cdot \langle 0,1\rangle = 0. \]

Common Error: Assigning an Angle to the Zero Vector

The angle formula contains

\[ \|\mathbf{u}\|\|\mathbf{v}\| \]

in the denominator.

If either vector is zero, the denominator is zero.

Therefore, the ordinary angle-between-vectors formula applies only to nonzero vectors.

Common Error: Forgetting the Magnitudes in the Angle Formula

The expression

\[ \mathbf{u}\cdot\mathbf{v} \]

by itself is not generally equal to \(\cos\theta\).

Instead,

\[ \boxed{ \cos\theta = \frac{ \mathbf{u}\cdot\mathbf{v} }{ \|\mathbf{u}\|\|\mathbf{v}\| } } \]

unless both vectors are already unit vectors.

Common Error: Using Inverse Sine or Inverse Tangent

The dot-product angle formula naturally gives cosine:

\[ \cos\theta = \frac{ \mathbf{u}\cdot\mathbf{v} }{ \|\mathbf{u}\|\|\mathbf{v}\| }. \]

Therefore, the direct inverse operation is

\[ \cos^{-1}. \]

Common Error: Confusing Scalar and Vector Projection

The scalar projection is a number:

\[ \operatorname{comp}_{\mathbf{u}}\mathbf{v}. \]

The vector projection is a vector:

\[ \operatorname{proj}_{\mathbf{u}}\mathbf{v}. \]

They answer related but different questions.

A Reliable Procedure for Computing a Dot Product

  1. Verify that the vectors have the same number of components.
  2. Multiply corresponding components.
  3. Add all component products.
  4. Report the result as a scalar.
  5. Interpret its sign if angular information is relevant.

A Reliable Procedure for Testing Perpendicularity

  1. Write both direction vectors in component form.
  2. Compute their dot product.
  3. If the dot product is zero and both vectors are nonzero, conclude that they are perpendicular.
  4. If the dot product is nonzero, they are not perpendicular.

A Reliable Procedure for Finding an Angle

  1. Verify that both vectors are nonzero.
  2. Compute the dot product.
  3. Compute each vector's magnitude.
  4. Divide the dot product by the product of the magnitudes.
  5. Apply inverse cosine.
  6. State the angle in the requested unit.
  7. Check whether the dot-product sign agrees with the angle type.

A Reliable Procedure for Projection

  1. Identify the vector being projected and the nonzero target direction.
  2. Compute the required dot product.
  3. Compute the target vector's magnitude or squared magnitude.
  4. Use the scalar- or vector-projection formula as required.
  5. Check that the vector projection is parallel to the target direction.

Example: Full Angle Workflow

Let

\[ \mathbf{u}=\langle 2,1\rangle, \qquad \mathbf{v}=\langle 1,3\rangle. \]

First compute the dot product:

\[ \mathbf{u}\cdot\mathbf{v} = 2(1)+1(3) = 5. \]

Next compute the magnitudes:

\[ \|\mathbf{u}\|=\sqrt5, \qquad \|\mathbf{v}\|=\sqrt{10}. \]

Completing the Full Angle Workflow

Substitute:

\[ \cos\theta = \frac{5}{\sqrt5\sqrt{10}} = \frac{1}{\sqrt2}. \]

Therefore,

\[ \boxed{ \theta=45^\circ }. \]

The positive dot product correctly predicts an acute angle.

Example: Full Projection Workflow

Let

\[ \mathbf{v}=\langle 5,4\rangle \]

and

\[ \mathbf{u}=\langle 2,0\rangle. \]

Compute

\[ \mathbf{v}\cdot\mathbf{u} = 10 \]

and

\[ \mathbf{u}\cdot\mathbf{u} = 4. \]

Therefore,

\[ \operatorname{proj}_{\mathbf{u}}\mathbf{v} = \frac{10}{4}\langle 2,0\rangle. \]

Completing the Projection Example

Simplify:

\[ \frac{10}{4}\langle 2,0\rangle = \left\langle 5,0 \right\rangle. \]

Thus,

\[ \boxed{ \operatorname{proj}_{\mathbf{u}}\mathbf{v} = \langle 5,0\rangle }. \]

The projection isolates the horizontal contribution.

Practice 1: Compute a Dot Product

Find

\[ \langle 3,4\rangle \cdot \langle 2,-1\rangle. \]

Practice 2: Three-Dimensional Dot Product

Find

\[ \langle 1,-2,3\rangle \cdot \langle 4,5,-1\rangle. \]

Practice 3: Test Perpendicularity

Determine whether

\[ \mathbf{u}=\langle 2,5\rangle \]

and

\[ \mathbf{v}=\langle 5,-2\rangle \]

are perpendicular.

Practice 4: Determine Angle Type

Without finding the exact angle, determine whether the angle between

\[ \mathbf{u}=\langle 1,2\rangle \]

and

\[ \mathbf{v}=\langle 3,1\rangle \]

is acute, right, or obtuse.

Practice 5: Determine an Obtuse Relationship

Determine whether the angle between

\[ \mathbf{u}=\langle 1,0\rangle \]

and

\[ \mathbf{v}=\langle -2,3\rangle \]

is acute, right, or obtuse.

Practice 6: Find an Angle

Find the angle between

\[ \mathbf{u}=\langle 1,0\rangle \]

and

\[ \mathbf{v}=\langle 0,1\rangle. \]

Practice 7: Magnitude from a Dot Product

If

\[ \mathbf{v}\cdot\mathbf{v}=81, \]

find

\[ \|\mathbf{v}\|. \]

Practice 8: Unit-Vector Dot Product

Two unit vectors form an angle of \(60^\circ\).

Find their dot product.

Practice 9: Projection onto an Axis

Find the projection of

\[ \mathbf{v}=\langle 7,-3\rangle \]

onto

\[ \mathbf{i}=\langle 1,0\rangle. \]

Practice 10: Identify the Error

A student writes

\[ \langle 2,3\rangle \cdot \langle 4,-1\rangle = \langle 8,-3\rangle. \]

Identify and correct the error.

Practice Answers

Practice 1

\[ \langle 3,4\rangle \cdot \langle 2,-1\rangle = 3(2)+4(-1) = \boxed{2}. \]

Practice 2

\[ 1(4)+(-2)(5)+3(-1) = 4-10-3 = \boxed{-9}. \]

Practice 3

\[ \mathbf{u}\cdot\mathbf{v} = 2(5)+5(-2) = 10-10 = 0. \]

Therefore, the vectors are perpendicular.

Practice 4

\[ \mathbf{u}\cdot\mathbf{v} = 1(3)+2(1) = 5. \]

Since the dot product is positive, the angle is acute.

Practice 5

\[ \mathbf{u}\cdot\mathbf{v} = 1(-2)+0(3) = -2. \]

Since the dot product is negative, the angle is obtuse.

Practice 6

\[ \mathbf{u}\cdot\mathbf{v} = 0. \]

Therefore,

\[ \boxed{\theta=90^\circ}. \]

Practice 7

\[ \|\mathbf{v}\| = \sqrt{\mathbf{v}\cdot\mathbf{v}} = \sqrt{81} = \boxed{9}. \]

Practice 8

Since both vectors are unit vectors,

\[ \mathbf{u}\cdot\mathbf{v} = \cos60^\circ = \boxed{\frac12}. \]

Practice 9

\[ \mathbf{v}\cdot\mathbf{i} = 7. \]

Since \(\mathbf{i}\) is a unit vector,

\[ \operatorname{proj}_{\mathbf{i}}\mathbf{v} = 7\mathbf{i} = \boxed{\langle 7,0\rangle}. \]

Practice 10

The student stopped after multiplying corresponding components.

A dot product requires those products to be added:

\[ 2(4)+3(-1) = 8-3 = \boxed{5}. \]

The result is a scalar, not a vector.

What to Remember

Where We Go Next

The dot product measures alignment and angular relationships by producing a scalar. In three-dimensional geometry, another vector operation can produce a new vector perpendicular to two given vectors.

The next lesson, Introductory Cross Products, introduces this three-dimensional construction, its geometric meaning, orientation, and applications to perpendicular directions and area.