MGU Mathematics Series — Linear Algebra
Part I: Vectors, Systems, and Matrix Foundations
Vectors · Magnitude · Direction · Unit Vectors · Three Dimensions
Chapter 2 of 14
MGU Mathematics Series  ·  Linear Algebra  ·  Library Textbook Edition

Chapter 2:
Vectors in Two and
Three Dimensions

Arrows and components, magnitude and direction, scalar multiplication, unit vectors, and the bridge from coordinate geometry to the language of linear algebra

■ Part I: Vectors, Systems, and Matrix Foundations ■

■ 14 Sections  •  Chapter 2 of 14 ■

Follows Chapter 1: What Linear Algebra Studies  ·  Prepares students for Chapter 3: Systems of Linear Equations

Purpose and Overview

This chapter introduces vectors — one of the foundational ideas of linear algebra and one of the most versatile mathematical tools across science, engineering, computer graphics, data science, and applied mathematics. Students who have studied coordinate geometry and trigonometry already have most of the background they need. This chapter makes that background precise, extends it into three dimensions, and connects geometric intuition to algebraic notation.

Vectors are not just arrows on a grid. They are ordered lists of numbers that can represent position, displacement, force, velocity, color, a data record, a digital signal, or any quantity that requires both magnitude and direction. Learning to move fluently between the geometric and algebraic views of a vector is one of the most important skills in linear algebra.

Opening Question

A ship leaves port and travels 40 miles east, then 30 miles north. How far is it from port, and in what direction? Now suppose a second ship leaves port and travels in a straight line to the same destination. What single displacement would describe that journey?

Questions like these — combining multiple movements, forces, or directions into a single description — are exactly what vectors are designed to answer. By the end of this chapter, you will be able to describe both journeys algebraically, compute the ship's distance from port, find the direction of travel, and extend the same ideas to three-dimensional space.

14Sections
10Objectives
17Key Terms
10+Worked Examples

Why This Chapter Matters

Algebra and precalculus built a powerful framework for working with numbers and one-variable functions. Linear algebra begins the transition to multiple quantities acting simultaneously. A vector is the simplest example of this transition: instead of a single number, you work with an ordered pair or triple of numbers that carry more information together than either number carries alone.

Vectors appear throughout mathematics and its applications. In physics, force, velocity, acceleration, and electric field are all vector quantities. In computer graphics, every point on a screen, every direction of light, and every transformation of a shape is described using vectors. In data science and machine learning, every data record is represented as a vector in a high-dimensional space. In navigation, GPS coordinates and travel directions are vector descriptions.

Understanding vectors in two and three dimensions is also essential preparation for later chapters in this book. Matrix multiplication, linear transformations, vector spaces, span, independence, projections, and eigenvectors all build on the vector foundations established here.

Learning Objectives

  1. 1Define a vector and explain the distinction between a vector and a scalar.
  2. 2Represent vectors using arrow notation and component notation.
  3. 3Compute vector addition and scalar multiplication geometrically and algebraically.
  4. 4Compute the magnitude of a vector in two and three dimensions.
  5. 5Find the unit vector in the direction of a given vector.
  6. 6Determine the direction angle of a two-dimensional vector.
  7. 7Represent and compute with vectors in three-dimensional space.
  8. 8Interpret vectors in displacement, force, navigation, and data contexts.
  9. 9Identify and correct common vector mistakes.
  10. 10Connect vector ideas to coordinate geometry, trigonometry, and later linear algebra.

Sections at a Glance

Sections 2.1 – 2.4
What Vectors Are: Arrows, Components, and Positions
Scalars vs. Vectors · Arrow Notation · Component Form · Position and Displacement

What a Vector Is

In arithmetic and algebra, the numbers you work with are scalars — single quantities described completely by their size. The number 5 is a scalar. A temperature of −3 degrees is a scalar. A speed of 60 miles per hour is a scalar. Scalars answer only the question "how much?"

Many real situations require more information than a single number can provide. A wind has both speed and direction. A force on a bridge has both strength and the angle at which it acts. A traveler's displacement has both distance and heading. A data record contains many measured quantities at once. These are situations that demand vectors.

A vector is a mathematical object that has both magnitude (size or length) and direction. The magnitude answers "how much?" and the direction answers "which way?" Together, these two pieces of information give a complete description.

Notation

Vectors are written in boldface: v, u, w. When writing by hand, use an arrow over the letter: v⃗. The magnitude of vector v is written ‖v‖ and is always a non-negative scalar.

TypeDescriptionExample
ScalarA single number with size onlySpeed: 60 mph; Temperature: −3°
VectorA quantity with both magnitude and directionVelocity: 60 mph northeast; Force: 10 N upward
Why the Distinction Matters

Adding two scalars is straightforward: 5 + 3 = 8. Adding two vectors requires accounting for direction, not just magnitude. A force of 5 N to the right combined with a force of 3 N to the left is not 8 N — it is 2 N to the right. The direction changed the result completely. This is why vectors require their own arithmetic.

Vectors as Arrows

The most natural geometric picture of a vector is a directed arrow in the coordinate plane. A vector is drawn as an arrow from one point (the initial point or tail) to another point (the terminal point or tip). The length of the arrow represents the magnitude. The direction the arrow points represents the direction.

Diagram — Vector as an Arrow

The arrow below starts at the origin P = (0, 0) and ends at Q = (3, 4). Its length is the distance from P to Q. Its direction is toward the upper right, at an angle determined by the components 3 and 4.

x y 1 2 3 4 1 2 3 4 v₁ = 3 v₂ = 4 P Q v

Vectors are not tied to a specific location. A fundamental property of vectors is that two arrows represent the same vector if they have the same length and point in the same direction — even if they start at different points. This is called free vector equivalence. The arrow from (0, 0) to (3, 4) represents the same vector as the arrow from (1, 1) to (4, 5), because both arrows have the same length and direction.

The special vector with magnitude zero and no defined direction is called the zero vector, written 0 (bold zero). It represents no displacement, no force, no movement.

Vectors as Components

Geometric arrows are useful for visualization, but algebra requires precise numerical descriptions. A vector in the coordinate plane is fully described by its components — the amounts it moves in the horizontal and vertical directions.

Component Form

The vector from the origin (0, 0) to the point (a, b) is written as a column vector:

v = ( a )

( b )

where a is the x-component and b is the y-component. Given initial point P = (x₁, y₁) and terminal point Q = (x₂, y₂), the vector is v = (x₂ − x₁, y₂ − y₁) — the change in each coordinate.

Column Vectors vs. Row Vectors

In linear algebra, vectors are almost always written as column vectors with components stacked vertically. A row vector writes components horizontally. These behave differently in matrix calculations — a critical distinction that later chapters on matrix multiplication and transformations depend upon. Develop the habit of writing vectors as columns from the beginning.

Example 2.3.1
Finding Components from Two Points
  • ProblemFind the vector from A = (2, 5) to B = (6, 1).
  • ThinkThe vector from A to B describes the displacement needed to travel from A to B. Compute the change in each coordinate.
  • RepresentLet v be the vector from A to B: v = (x_B − x_A, y_B − y_A)
  • Calculate v = ( 6 − 2 ) = ( 4 ) ( 1 − 5 ) ( −4 )
  • CheckStarting at A = (2, 5) and moving 4 right and 4 down reaches (2 + 4, 5 − 4) = (6, 1) = B. ✓
  • InterpretThe vector from A to B goes 4 units in the positive x-direction and 4 units in the negative y-direction. On a diagram, this arrow points toward the lower right.
Answer: v = (4, −4) — a column vector with x-component 4 and y-component −4.

Position Vectors and Displacement Vectors

TypeDescriptionFormula
Position vectorLocation of a point P = (a, b) relative to the originp = (a, b)
Displacement vectorMovement from point A to point B; records change, not locationd = (x₂−x₁, y₂−y₁)

A position vector describes the location of a point relative to the origin. If P is the point (a, b), its position vector is simply the vector from the origin to P. Position vectors let you use the algebra of vectors to do coordinate geometry.

A displacement vector describes movement from one place to another. It records how much you moved in each direction, not where you started or ended. The same displacement vector could represent many different journeys — any journey that moves the same amount in the same directions.

If a is the position vector of A and b is the position vector of B, then the displacement from A to B is b − a.

Sections 2.5 – 2.10
Vector Operations: Addition, Scaling, Magnitude, and Direction
Tip-to-Tail Rule · Component Addition · Scalar Multiplication · Magnitude · Unit Vectors · Direction Angle

Vector Addition Geometrically

When two vectors are combined — two forces acting on the same object, two displacements taken one after another — the result is their sum. The result is called the resultant vector.

Two Geometric Methods for Addition

Tip-to-Tail Rule: Draw u as an arrow. Place the tail of v at the tip of u. The sum u + v is the arrow from the tail of u to the tip of v.

Parallelogram Rule: Place u and v both starting from the same point. Complete the parallelogram formed by the two arrows. The diagonal of the parallelogram — starting from the shared tail — is u + v.

Diagram — Tip-to-Tail Addition

Vector u is drawn from the origin to point P. Vector v is drawn starting at P and ending at Q. The resultant u + v is the arrow from the origin directly to Q.

u v u + v O P Q
Properties of Vector Addition

Commutativity: u + v = v + u

Associativity: (u + v) + w = u + (v + w)

Identity: v + 0 = v

Inverse: v + (−v) = 0

Vector Addition by Components

The geometric construction of vector addition has a direct algebraic equivalent. To add two vectors, add their corresponding components. To subtract, subtract corresponding components.

Component-Wise Addition and Subtraction

( u₁ ) + ( v₁ ) = ( u₁ + v₁ )

( u₂ ) ( v₂ ) ( u₂ + v₂ )

( u₁ ) − ( v₁ ) = ( u₁ − v₁ )

( u₂ ) ( v₂ ) ( u₂ − v₂ )

Example 2.6.1
Adding Two Displacement Vectors
  • ProblemA drone flies u = (5, 2) km during its first leg, then v = (−1, 4) km during its second leg. What is the total displacement from its starting position?
  • ThinkThe total displacement is the sum of the two displacement vectors.
  • RepresentTotal displacement: d = u + v.
  • Calculate d = ( 5 ) + ( −1 ) = ( 5 + (−1) ) = ( 4 ) ( 2 ) ( 4 ) ( 2 + 4 ) ( 6 )
  • CheckStarting at origin, first leg reaches (5, 2). Second leg adds (−1, 4), reaching (4, 6). Consistent. ✓
  • InterpretThe drone ended up 4 km east and 6 km north of its starting point, regardless of the path it took to get there.
Answer: d = (4, 6) — 4 km east and 6 km north of the starting point.

Scalar Multiplication

A scalar is a single real number (as distinguished from a vector). Multiplying a vector by a scalar changes its magnitude and possibly its direction, but preserves the linear structure.

Scalar Multiplication Formula

If c is a scalar and v = (v₁, v₂), then cv = (cv₁, cv₂)

c > 1: vector is stretched (longer), same direction

0 < c < 1: vector is compressed (shorter), same direction

c = −1: vector is reversed — same magnitude, opposite direction

c < 0: vector is scaled and reversed

c = 0: result is the zero vector 0

Example 2.7.1
Scalar Multiplication
  • ProblemLet v = (3, −2). Compute 4v, −v, and ½v.
  • Calculate 4v = ( 4·3 ) = ( 12 ) ( 4·(−2) ) ( −8 ) −v = ( −3 ) ( 2 ) ½v = ( 3/2 ) ( −1 )
  • InterpretThe vector 4v points in the same direction as v but is four times as long. The vector −v points in the opposite direction with the same length. The vector ½v points in the same direction but is half as long.
Answer: 4v = (12, −8), −v = (−3, 2), ½v = (3/2, −1).
Properties of Scalar Multiplication

For scalars c, d and vectors u, v:

c(u + v) = cu + cv

(c + d)v = cv + dv

(cd)v = c(dv)

1·v = v

Connection to Chapter 8

The properties of vector addition (Section 2.5) and scalar multiplication listed here form the complete list of vector space axioms. Chapter 8 will formalize this structure and show that polynomials, matrices, and functions satisfy the same rules.

Magnitude of a Vector

The magnitude of a vector is its length — the distance from tail to tip. It is a scalar (a non-negative number). In two dimensions, the magnitude formula comes directly from the Pythagorean theorem applied to the horizontal and vertical components.

Magnitude Formula — Two Dimensions

For v = (v₁, v₂):

‖v‖ = √(v₁² + v₂²)

The components v₁ and v₂ form the legs of a right triangle. The magnitude is the hypotenuse.

Properties: ‖v‖ ≥ 0 for all v  ·  ‖v‖ = 0 iff v = 0  ·  ‖cv‖ = |c|·‖v‖

Example 2.8.1
Computing Magnitude — the Ship Problem
  • ProblemA ship's displacement vector is d = (40, 30) miles. How far is the ship from its starting point?
  • ThinkMagnitude gives the straight-line distance from tail to tip.
  • Calculate ‖d‖ = √(40² + 30²) = √(1600 + 900) = √2500 = 50
  • Check40² + 30² = 1600 + 900 = 2500 = 50². ✓
  • InterpretThe ship is 50 miles from its starting point. This is a classic 3-4-5 Pythagorean triple scaled by 10, matching the opening question of the chapter.
Answer: The ship is 50 miles from port.

Unit Vectors

A unit vector is a vector with magnitude exactly 1. Unit vectors describe direction without any information about magnitude — they are the "pure directions" of the vector world. To find the unit vector in the direction of v, divide v by its magnitude.

Unit Vector Formula

The unit vector in the direction of v is:

v̂ = v / ‖v‖

If you scale v by 1/‖v‖, the result has magnitude ‖v‖/‖v‖ = 1. The hat notation v̂ is standard for unit vectors.

Example 2.9.1
Finding a Unit Vector
  • ProblemFind the unit vector in the direction of v = (3, 4).
  • ThinkDivide v by its magnitude.
  • Calculate ‖v‖ = √(3² + 4²) = √(9 + 16) = √25 = 5 v̂ = (1/5)(3) = (3/5) (4) (4/5)
  • Check‖v̂‖ = √((3/5)² + (4/5)²) = √(9/25 + 16/25) = √(25/25) = 1. ✓
  • InterpretThe vector (3/5, 4/5) points in the same direction as (3, 4) but has length 1. It is a pure direction indicator.
Answer: v̂ = (3/5, 4/5).
Standard Basis Vectors

The two most important unit vectors in two dimensions are:

e₁ = (1, 0) e₂ = (0, 1)

Also called i and j in physics and engineering. Every two-dimensional vector decomposes as:

(v₁, v₂) = v₁ e₁ + v₂ e₂

This decomposition — writing a vector as a combination of basis vectors — previews Chapter 9's central idea of linear combinations and basis.

Direction and Angle

A vector in the plane has a direction that can be described by an angle. The direction angle of a vector is the angle θ measured counterclockwise from the positive x-axis to the vector. For v = (v₁, v₂) with v₁ ≠ 0, we have tan θ = v₂/v₁. However, you must use the signs of both components to determine the correct quadrant.

Sign of v₁Sign of v₂QuadrantAngle range
PositivePositiveI0° to 90°
NegativePositiveII90° to 180° — add 180° to arctan result
NegativeNegativeIII180° to 270° — add 180° to arctan result
PositiveNegativeIV270° to 360° — angle is negative or add 360°
Component Form from Magnitude and Angle

If you know a vector's magnitude r = ‖v‖ and direction angle θ, its components are:

v = (r cos θ, r sin θ)

This connects component form to rectangular–polar coordinate conversion from precalculus.

Example 2.10.1
Finding the Direction Angle
  • ProblemFind the direction angle of v = (40, 30).
  • Calculate tan θ = 30/40 = 3/4 θ = arctan(3/4) ≈ 36.87°
  • Check Quadrantv₁ = 40 > 0 and v₂ = 30 > 0, so the vector is in Quadrant I. No adjustment needed.
  • InterpretThe ship's displacement points at approximately 36.87° above the positive x-axis — roughly northeast. A navigator might describe this as a bearing of N 53.13° E.
Answer: θ ≈ 36.87°
Example 2.10.2
Building a Vector from Magnitude and Angle
  • ProblemA force has magnitude 10 N and acts at an angle of 120° from the positive x-axis. Express the force as a component vector.
  • Calculate F = ( 10 cos(120°) ) = ( 10·(−1/2) ) = ( −5 ) ( 10 sin(120°) ) ( 10·(√3/2) ) ( 5√3 )
  • Check‖F‖ = √((−5)² + (5√3)²) = √(25 + 75) = √100 = 10. ✓
  • InterpretThe force has a component of 5 N in the negative x-direction and 5√3 ≈ 8.66 N in the positive y-direction.
Answer: F = (−5, 5√3) N
Sections 2.11 – 2.14
Three Dimensions, Applications, and the Road Ahead
3D Vectors · Displacement · Force · Graphics · Data · Common Mistakes · Preparing for Chapter 3

Vectors in Three Dimensions

Everything developed so far for two-dimensional vectors extends naturally to three dimensions. Three-dimensional space requires a third coordinate axis — typically called the z-axis — perpendicular to both the x-axis and the y-axis.

Three-Dimensional Vectors

A vector in three-dimensional space has three components:

v = ( v₁ )

( v₂ )

( v₃ )

Addition: component by component in all three coordinates.

Scalar multiplication: c·(v₁, v₂, v₃) = (cv₁, cv₂, cv₃).

Magnitude: ‖v‖ = √(v₁² + v₂² + v₃²)

Standard basis: e₁ = (1,0,0), e₂ = (0,1,0), e₃ = (0,0,1) [also written i, j, k]

Why the 3D Magnitude Formula Works

Apply the Pythagorean theorem twice. In the xy-plane, the horizontal distance is √(v₁² + v₂²). Then use that horizontal distance and v₃ as legs of a second right triangle: √((√(v₁² + v₂²))² + v₃²) = √(v₁² + v₂² + v₃²).

Example 2.11.1
Three-Dimensional Magnitude
  • ProblemFind the magnitude of v = (2, −3, 6).
  • Calculate ‖v‖ = √(2² + (−3)² + 6²) = √(4 + 9 + 36) = √49 = 7
  • InterpretThe vector v has length 7. It points in a direction described by the angles it makes with each coordinate axis — a description called direction cosines that arises in physics and engineering.
Answer: ‖v‖ = 7
Example 2.11.2
Three-Dimensional Vector Operations
  • ProblemLet u = (1, 0, −2) and v = (3, −1, 4). Compute u + v and 2u − v.
  • Calculate u + v = ( 1+3 ) = ( 4 ) ( 0+(−1) ) ( −1 ) ( −2+4 ) ( 2 ) 2u = ( 2 ) so 2u − v = ( 2−3 ) = ( −1 ) ( 0 ) ( 0−(−1) ) ( 1 ) ( −4 ) ( −4−4 ) ( −8 )
  • CheckVerify 2u: 2·(1, 0, −2) = (2, 0, −4). Then subtract v component by component. Results are consistent. ✓
Answer: u + v = (4, −1, 2), 2u − v = (−1, 1, −8)

Vectors in Geometry, Physics Readiness, and Graphics

2.12.1 — Displacement and Navigation

When a traveler or vehicle moves from one location to another, the displacement is a vector. GPS systems represent position as vectors in three dimensions (latitude, longitude, altitude). Navigation problems involving multiple legs of a journey use vector addition.

Example. An aircraft flies (300, 0) km east, then (0, 400) km north. Its total displacement is (300, 400) km, and its distance from the origin is √(300² + 400²) = 500 km.

2.12.2 — Force Vectors

In physics, a force is a vector — it has both magnitude (strength, measured in newtons or pounds) and direction. When multiple forces act on an object, the net force is the vector sum of all individual forces. This principle, called the superposition of forces, is one of the most important in mechanics.

Example. Two people push a cart: F₁ = (20, 0) N east; F₂ = (0, 15) N north. Net force: F₁ + F₂ = (20, 15) N, with magnitude √(400 + 225) = 25 N.

2.12.3 — Velocity Vectors

A velocity is a vector describing both speed and direction of motion. Distinguishing speed (scalar) from velocity (vector) is an important step in physics readiness.

Example. A boat moves with velocity (6, 0) km/h relative to the water. A river current has velocity (0, 2) km/h. The boat's ground velocity is (6, 2) km/h with speed √(36 + 4) = √40 ≈ 6.32 km/h.

2.12.4 — Computer Graphics

In computer graphics, every object is described by the positions of its vertices — points in two or three dimensions. Transformations (rotation, scaling, translation, reflection) act on these position vectors. The entire pipeline from 3D scene to 2D screen image is built on vector arithmetic.

Example. A triangle has vertices at (0, 0), (4, 0), and (2, 3). Translating by the vector (5, 1) moves every vertex: the new vertices are (5, 1), (9, 1), and (7, 4).

2.12.5 — Data Vectors

In data science and machine learning, a data record — say, the height, weight, age, and income of a person — is naturally represented as a vector. Operations on these data vectors — distances between records, projections onto directions of variation, combinations — are all linear algebra operations. Chapter 11 (orthogonality and projections) and Chapter 14 (applications) explore these ideas in depth.

MGU Library Connection
  • For force vectors and Newton's Laws, see the MGU Physics Library pages on Vector Forces
  • For data as vectors, see MGU Data Science Foundations: Representing Data
  • For computer graphics connections, see MGU Computer Science Library: 2D and 3D Graphics Transformations
  • Vector Geometry Reference — Appendix C of this textbook

Common Vector Mistakes

Mistake 1 — Confusing magnitude with a component
Magnitude of (3, 4) = 3 + 4 = 7 Correct: ‖(3, 4)‖ = √(3² + 4²) = √25 = 5. Always square, sum, and take the square root.
Mistake 2 — Adding magnitudes instead of vectors
If ‖u‖ = 3 and ‖v‖ = 4, then ‖u + v‖ = 7 Correct: Add the component vectors first, then compute the magnitude of the sum. The triangle inequality only guarantees ‖u + v‖ ≤ ‖u‖ + ‖v‖.
Mistake 3 — Treating direction angle as a component
The direction angle θ is the y-component of a vector. Correct: The direction angle is computed from the components using trigonometry. It is not a component. Components are rectangular coordinates v₁ and v₂.
Mistake 4 — Confusing column vectors and row vectors
(3, 4) and [3 4] are the same object. Correct: (3, 4) as a column vector and [3 4] as a row vector are different objects in linear algebra. Matrix multiplication and transformations depend critically on this distinction.
Mistake 5 — Confusing the zero vector with the scalar zero
v + (−v) = 0 (the number zero) Correct: v + (−v) = 0 (bold zero), the zero vector (0, 0). It is not the same as the scalar 0.
Mistake 6 — Assuming the vector A→B equals the vector B→A
The vector from A to B equals the vector from B to A. Correct: Vector A→B = b − a. Vector B→A = a − b = −(b − a). Same magnitude, opposite directions. They are negatives, not equal.
Mistake 7 — Applying the 2D magnitude formula to a 3D vector
‖(2, 6, 3)‖ = √(2² + 6²) = √40 Correct: ‖(2, 6, 3)‖ = √(4 + 36 + 9) = √49 = 7. All three components must be included.
Mistake 8 — Forgetting to normalize when finding a unit vector
The unit vector in the direction of (6, 8) is (6, 8). Correct: ‖(6, 8)‖ = 10, so v̂ = (6/10, 8/10) = (3/5, 4/5). Always verify the result has magnitude 1.

Preparing for Systems and Matrices

Vectors are the starting point of linear algebra, but they quickly lead to larger structures.

From a single vector to a system. A single vector describes one quantity with direction. When multiple vectors must satisfy conditions simultaneously — the forces on a structure must balance, the flows in a network must be consistent, the coordinates of an image must satisfy transformation rules — you need a system of equations. Chapter 3 develops the theory of systems of linear equations and connects them back to the vector language developed here.

Vectors as columns of a matrix. When you collect several vectors side by side, you get a matrix. Chapter 4 develops matrix operations, and later chapters show that the relationship between a matrix and its columns is central to understanding rank, null space, and dimension.

Vectors as inputs and outputs of transformations. Chapter 7 introduces linear transformations — functions that take vectors as inputs and produce vectors as outputs. These generalize the geometric transformations from precalculus to arbitrary dimensions.

Vectors in higher dimensions. The ideas of this chapter extend to ℝⁿ — vectors with any number of components. A data record with 100 features is a vector in ℝ¹⁰⁰. The same formulas for addition, scalar multiplication, magnitude, and unit vectors apply. Chapter 8 formally introduces the concept of a vector space.

Chapter Summary

Key Terms Review

vector
A mathematical object with both magnitude and direction. Written in boldface (v) or with an arrow (v⃗).
scalar
A single real number with magnitude only. Has no direction. Examples: 5, −3, π.
magnitude
The length of a vector, written ‖v‖. Always a non-negative scalar. Computed using the Pythagorean formula.
direction
The orientation of a vector in space. Described by an angle or by the ratio of components.
component
A coordinate entry of a vector. The x-component and y-component describe horizontal and vertical displacement.
column vector
A vector whose entries are stacked vertically. The standard form in linear algebra.
row vector
A vector whose entries are arranged horizontally. Behaves differently than a column vector in matrix operations.
zero vector
The vector 0 = (0, 0) with all zero components and no defined direction. Acts as the additive identity.
position vector
The vector from the origin to a point P. Describes location relative to the origin.
displacement vector
A vector representing change in position from point A to point B. Independent of starting location.
resultant
The sum of two or more vectors. Found geometrically by the tip-to-tail or parallelogram rule.
scalar multiplication
Multiplying every component of a vector by a real number c. Scales magnitude and may reverse direction.
unit vector
A vector of magnitude exactly 1. Computed by v̂ = v/‖v‖. Represents pure direction.
standard basis vectors
e₁ = (1, 0), e₂ = (0, 1) in 2D; e₁, e₂, e₃ in 3D. Also called i, j, k. Every vector is a combination of these.
direction angle
The angle θ measured counterclockwise from the positive x-axis to the vector. Found using arctan(v₂/v₁) with quadrant check.
initial point / terminal point
The tail (start) and tip (end) of a vector arrow. The vector goes from initial to terminal point.
free vector equivalence
Two arrows represent the same vector if they have the same length and direction, regardless of where they start.

Concept Review Questions

  1. Explain the difference between a vector and a scalar. Give one example of each from everyday life.
  2. What two pieces of information are needed to completely describe a vector?
  3. Two vectors have the same magnitude but start at different points. Are they the same vector? Explain.
  4. What is the zero vector, and what is its role in vector addition?
  5. If v = −3u, what can you say about the directions and magnitudes of u and v?
  6. Why is the magnitude of u + v not always equal to ‖u‖ + ‖v‖? Give a counterexample.
  7. What is a unit vector? Why are unit vectors useful?
  8. Explain in words what the components of a vector represent geometrically.
  9. How do you find the direction angle of a vector, and why do you need to check the quadrant?
  10. How does the formula for magnitude change when moving from two dimensions to three dimensions?
Practice AVector Notation

Write each vector using column vector notation.

  1. Vector from (0, 0) to (5, −3)
  2. Vector from (−1, 4) to (2, 0)
  3. Vector from (3, −2, 1) to (5, 0, −4)
  4. x-component −6, y-component 7
  5. Row vector [4, −1, 2] rewritten as column
  6. Zero vector in two dimensions
  7. Standard basis vector e₂ in three dimensions
  8. Vector from P = (a, b) to Q = (a+3, b−2)
Practice BComponent Operations

Let u = (2, −5), v = (−3, 4), w = (1, 0). Compute each of the following.

  1. u + v
  2. v − u
  3. 3u
  4. −2v
  5. u + v + w
  6. 2u − 3v
  7. u − u
  8. 5w

Let a = (1, −2, 3), b = (0, 4, −1). Compute:

  1. a + b
  2. a − b
  3. 2a + b
  4. −a + 3b
Practice CMagnitude and Unit Vectors

Compute the magnitude of each vector, then find the unit vector in the same direction.

  1. v = (6, 8)
  2. v = (−5, 12)
  3. v = (1, 1)
  4. v = (0, −7)
  5. v = (3, 0, 4)
  6. v = (1, 2, 2)
  7. v = (−1, −1, −1)
  8. If ‖v‖ = 5 and v̂ = (3/5, −4/5), find v.
Practice DGeometric Interpretation
  1. On a coordinate plane, plot u = (3, 1) and v = (1, 4) starting from the origin. Use the tip-to-tail rule to illustrate u + v. Verify your diagram by computing u + v algebraically.
  2. Draw v = (4, 2), then draw 2v, −v, and ½v on the same coordinate plane. Describe in words how each relates to v.
  3. A vector has magnitude 13 and direction angle θ satisfying cos θ = −5/13 and sin θ = 12/13. Find the component form of the vector.
  4. A vector has direction angle θ = 225° and magnitude 10. Find its component form. In which quadrant does it point?
  5. Show geometrically using a diagram description why v + (−v) = 0.
  6. Explain using a diagram why vector addition is commutative: u + v = v + u.

Applications

  1. Navigation. A sailboat travels (12, 0) nautical miles east, then (0, 5) nautical miles north. (a) What is the total displacement vector? (b) How far is the sailboat from its starting point? (c) What is the direction angle of the displacement?
  2. Force balance. Two cables support a ceiling light. Cable 1 exerts force F₁ = (−8, 15) N. Cable 2 exerts force F₂ = (8, 15) N. What is the net upward force from the cables? What is the net horizontal force?
  3. Computer graphics. A triangle has vertices at A = (0, 0), B = (3, 0), C = (1.5, 2). The triangle is translated by (−2, 3). Find the new vertices.
  4. Velocity. A helicopter has airspeed (50, 0) km/h relative to the air. A crosswind blows with velocity (0, −20) km/h. Find the helicopter's ground velocity vector and its speed relative to the ground.
  5. Three-dimensional navigation. An underwater drone starts at the origin and travels (10, 0, −3) m, then (0, 6, −2) m. Find the total displacement and the distance from the starting point.
  6. Data vectors. Student A's academic record is (88, 95, 72, 80) for quiz, exam, homework, and project. Student B's record is (74, 85, 90, 78). Compute the class-average vector (average each component).
  7. Unit vector in a given direction. A wind blows toward the direction (3, 4) with speed 25 km/h. Write the wind velocity vector.

Error Analysis

Each problem contains a mistake. Identify the error and give the correct result.

Problem 1 — Incorrect Magnitude
Magnitude of (5, 12) = 5 + 12 = 17

What is the correct magnitude? What formula should be used?

Problem 2 — Wrong Direction
Vector from A = (2, 7) to B = (5, 3) is (2, 7)

Explain the error. What is the correct vector?

Problem 3 — Incorrect Scalar Multiplication
−3 · (4, −2) = (−12, −6)

What went wrong with the second component? What is the correct answer?

Problem 4 — Unit Vector Error
"Unit vector" of (6, 8) = (6/8, 1) = (3/4, 1)

Identify all errors. Compute the correct unit vector and verify its magnitude.

Problem 5 — Magnitude of a Sum
‖u + v‖ = ‖u‖ + ‖v‖ always

Using u = (3, 0) and v = (−3, 0), show this claim is false by computing both sides.

Problem 6 — Three-Dimensional Magnitude
‖(2, 6, 3)‖ = √(4 + 36) = √40

What component was forgotten? What is the correct magnitude?

Chapter 2 Checkpoint

Chapter 2 Checkpoint
Complete without assistance — assesses all key skills and concepts from Chapter 2
Part A — Computation
  1. Let u = (−2, 6) and v = (4, −1).
    (a) Compute u + v.
    (b) Compute 3u − 2v.
    (c) Find ‖u‖.
    (d) Find the unit vector û.
  2. Find the vector from P = (1, −3) to Q = (5, 2). Compute its magnitude and find its direction angle to the nearest tenth of a degree.
  3. Let w = (0, −4, 3). Compute ‖w‖ and find the unit vector ŵ.
  4. A vector has magnitude 10 and direction angle θ = 150°. Find its component form.
Part B — Geometric Reasoning
  1. Describe geometrically what happens to a vector v when you compute −½v.
  2. Two forces act on a point: F₁ = (7, 0) N and F₂ = (0, 24) N. Find the resultant force and its magnitude.
  3. A drone is at position (3, 7). It flies a displacement of (−5, 2). Where does it end up?
Part C — Concepts
  1. Explain why the zero vector has no defined direction angle.
  2. True or false: Two vectors that start at different points but have the same components are equal. Explain.
  3. A unit vector v̂ satisfies ‖v̂‖ = 1. If v = (a, b), write a formula for v̂ and state when this formula fails to apply.
Part D — Three Dimensions
  1. Let p = (1, −2, 2) and q = (3, 0, −1). Compute p + q, 2p − q, and ‖p‖.
  2. An aircraft flies displacement (200, 150, −30) m. How far from its starting point did it travel?
Part E — Error Identification
  1. A student claims the magnitude of (−3, 4) is 3 + 4 = 7. Identify the error and compute the correct value.
  2. A student computes the unit vector in the direction of (5, 12) as (5, 12)/12. What went wrong? What is correct?
Bridge Note: Vectors and What Comes Next
Looking Ahead — Chapters 3 through 14

Chapter 3 — Systems of Linear Equations. When several linear conditions must hold simultaneously, the unknowns can be organized into a vector x, and the conditions expressed using matrix-vector equations like Ax = b. Solving a system means finding the vector x that satisfies all conditions at once.

Chapter 7 — Linear Transformations. A linear transformation takes a vector as input and produces a vector as output. The geometric transformations of this chapter — stretching, rotating, reflecting — are all linear transformations. Chapter 7 develops the full theory.

Chapter 8 — Vector Spaces. The rules satisfied by vectors in this chapter become the axioms of a vector space. Spaces of polynomials, matrices, and functions satisfy the same rules. Chapter 8 shows how far the vector idea extends.

In Calculus. The gradient of a function is a vector. The derivative of a vector-valued curve is a vector. Tangent planes use normal vectors. The Jacobian matrix collects partial derivatives of vector-valued functions. Every idea in this chapter prepares students for the multivariable world.

In Physics, Engineering, and Data Science. Velocity, acceleration, force, torque, electric field, and magnetic field are all vectors. In machine learning, a dataset is a collection of high-dimensional vectors. Distance, similarity, projection, and optimization algorithms all rely on vector arithmetic and geometry.

MGU Library Connection
  • Vector Geometry Reference — Appendix C of this textbook
  • Coordinate Geometry and Trigonometry Review — Appendix B of this textbook
  • Trigonometry and Precalculus, Chapter 8: Vectors and Parametric Equations
  • MGU Physics Library: Vector Mechanics and Force Analysis
  • MGU Data Science Foundations: Representing Data as Vectors
  • MGU Computer Science Library: Computer Graphics Transformations
  • MGU Dictionary entries: vector, scalar, magnitude, direction angle, unit vector, position vector, displacement vector

Answers may be placed in the answer key.